Fossil Warrior Skull Knight
EARTH 6

Fossil Warrior Skull Knight

  • Archetype:
  • Fossil

  • ATK:
  • 2400

  • DEF:
  • 1100

  • View:
  • 5003




1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 55

Fossil Warrior Skull Knight — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal

Why it scores here

The card's value is a Level 6 Earth Rock Fusion body that must first be Special Summoned with 'Fossil Fusion', so its reach depends on that Fusion route, which the evidence does not table. Its strongest effects are on the board: piercing damage, a second attack after a battle destruction, and a once-per-turn banish-from-GY destroy that works after the card has already been removed. Its 2400 ATK earns nothing by itself; the score comes from the GY removal and the cheap, portable one-slot line seen across 116 archetypes. Combo evidence is a single board, so the combo axis stays near the middle.

Axis scores

Axis Score Evidence
Accessibility 45 Needs the 'Fossil Fusion' route plus two Fusion materials; no starter or searched appearances are recorded, so live access is only inferred (inferred).
Combo & Conversion 45 One recorded board (Ghostrick turn 1 combo, power index 49) with no starter, payoff or material role, so conversion is only weakly observed (observed).
Resource Economy 60 The GY banish destroy costs no field card and removes one monster once per turn, a free effective +1 once it is in the graveyard (verified).
Effect & Interaction 50 A single once-per-turn destroy from the GY plus the second-attack clause; it is not a negation or hand trap (verified).
Material Utility 30 Level 6 Rock Fusion body; material role is 0 in the evidence, so any material use is inferred from level and type only (inferred).
Resilience & Flexibility 50 The GY effect keeps it live after field wipes and negations, but the body is easily removed on the field (inferred).
Deck-Building Efficiency 65 Runs 1.26 copies on average across 116 archetypes with a modest slot cost, and no garnet or lock is recorded (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free GY banish destroy once per turn keeps value after the body is removed
  • Piercing damage and a second attack after a battle destruction add pressure
  • Generic Rock Fusion body portable across 116 archetypes

Weaknesses

  • Needs the 'Fossil Fusion' route and two Fusion materials, so access is not reliable
  • Only one recorded combo appearance and no starter or material role
  • Weak material value (Level 6 body, material role 0)

Counters / choke points

  • Field-based removal or destruction before the banish cost can be paid
  • GY hate that stops the once-per-turn destroy effect
  • Interaction that stops the Fusion summon itself

Best use

Boss/End-board attacker with a GY-activated removal effect. Decks: Fossil, Enneacraft, Dogmatika, Labrynth. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: piercing damage, second attack after battle destruction, and once-per-turn GY banish to destroy one monster; Fusion summon requires 'Fossil Fusion' and a Rock plus a Level 5 or 6 monster; Runs across 116 distinct archetypes in the 400-deck sample
  • Observed: Single combo appearance with power index 49 and no starter, payoff or material role; Average 1.26 copies per deck; top partner Fossil Machine Skull Wagon in 63.2% of decks; Usage statistics show inclusion in 6 archetypes, with typical copies of 1 to 3
  • Inferred: Accessibility is moderate because the Fusion route depends on 'Fossil Fusion' and specific materials; Material value is low because the Level 6 body has no observed material role; Resilience is moderate because the GY effect survives field removal
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only one combo appears, so combo conversion rests on a single board Deck sample appears card-matched, so inclusion and partner percentages are conditional on the card being present No rulings or 'Fossil Fusion' card evidence in the pack Usage statistics cover only 6 archetypes











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